#ifndef GAMEOVER_H
#define GAMEOVER_H

#include <SFML/Graphics.hpp>
#include <iostream>

using namespace sf;


class GameOver
{
public:
	GameOver(sf::RenderWindow &window);
	~GameOver();

	void GameOverDisplay(int game);






private:
	RenderWindow &myWindow;
	Text loose;
	Text escape;
	Text youWon;
	Text player1Won;
	Text player2Won;
	Text player3Won;
	Text player4Won;
	Texture gameOverBackground;
	Texture victoryBackground;
	Texture player2VictoryBackground;
	Texture player3VictoryBackground;
	Texture player4VictoryBackground;
	Texture cacodemonBackground;
	Sprite player2victorySprite;
	Sprite player3victorySprite;
	Sprite player4victorySprite;
	Sprite victorySprite;
	Sprite cacodemonSprite;
	Sprite gameOverSprite;
	Font font;
};

#endif